diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:47:11 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | 1b57dcf3209a1d31b59415302897c41d1ccba846 (patch) | |
tree | 7b3afdb22c11beac78f0bd0cc2300a7a086da0f9 /source/blender/gpu/GPU_shader.h | |
parent | 6669431846af3e9b595f6916b904831155494a73 (diff) |
Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 21788c7d271..378062a04ea 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -325,17 +325,6 @@ typedef enum eGPUBuiltinShader { * Draw round points with a constant size and an outline. * Take a 2D position and a color for each vertex. * - * \param size: uniform float - * \param outlineWidth: uniform float - * \param outlineColor: uniform vec4 - * \param color: in vec4 - * \param pos: in vec2 - */ - GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA, - /** - * Draw round points with a constant size and an outline. - * Take a 2D position and a color for each vertex. - * * \param size: in float * \param color: in vec4 * \param pos: in vec2 |