diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:18:30 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | 227fd753df874e1d8c3e221066dde210d3b87aba (patch) | |
tree | 4c66e409e8d728b5f087a1e6ed36fd546e48ac8d /source/blender/gpu/GPU_shader.h | |
parent | bd8fa07a3df6d55ca83778253a3ccaa5a9ca4660 (diff) |
GPU: Remove unused UV shaders.
The UV shaders have been migrated to the overlay engine and aren't
accessible via the python API.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 9bcd92f534a..a93a61ebbb0 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -409,17 +409,8 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_2D_NODELINK, GPU_SHADER_2D_NODELINK_INST, - /* specialized for edituv drawing */ - GPU_SHADER_2D_UV_UNIFORM_COLOR, - GPU_SHADER_2D_UV_VERTS, - GPU_SHADER_2D_UV_FACEDOTS, - GPU_SHADER_2D_UV_EDGES, - GPU_SHADER_2D_UV_EDGES_SMOOTH, - GPU_SHADER_2D_UV_FACES, - GPU_SHADER_2D_UV_FACES_STRETCH_AREA, - GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, } eGPUBuiltinShader; -#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE + 1) +#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_NODELINK_INST + 1) /** Support multiple configurations. */ typedef enum eGPUShaderConfig { |