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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-11 16:59:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:24 +0300 |
commit | 985070b1cec5e13902e792374686976f9576bf3b (patch) | |
tree | 909023c491a356ff91fc433b5571536fc2fdf648 /source/blender/gpu/GPU_shader.h | |
parent | ac60a67b3f6eacbcff5b5c4716fd5e3902511a29 (diff) |
GPUShader: Add more uniform functions
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index f782742ae53..0b9109fbd4b 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -104,6 +104,19 @@ void GPU_shader_uniform_vector_int( void GPU_shader_uniform_float(GPUShader *shader, int location, float value); void GPU_shader_uniform_int(GPUShader *shader, int location, int value); +void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value); +void GPU_shader_uniform_1b(GPUShader *sh, const char *name, bool value); +void GPU_shader_uniform_1f(GPUShader *sh, const char *name, float value); +void GPU_shader_uniform_2f(GPUShader *sh, const char *name, float x, float y); +void GPU_shader_uniform_3f(GPUShader *sh, const char *name, float x, float y, float z); +void GPU_shader_uniform_4f(GPUShader *sh, const char *name, float x, float y, float z, float w); +void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2]); +void GPU_shader_uniform_3fv(GPUShader *sh, const char *name, const float data[3]); +void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]); +void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4]); +void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2]); +void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, const float (*val)[4]); + int GPU_shader_get_attribute(GPUShader *shader, const char *name); char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int *r_binary_len); |