diff options
author | Jon Denning <gfxcoder> | 2021-09-13 09:12:12 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-13 09:16:45 +0300 |
commit | e0394761b954759f8723bdc8f4a1686bf70954ed (patch) | |
tree | 1f7194aa0cac107ebb3cb83acd414a212a4764d3 /source/blender/gpu/GPU_shader.h | |
parent | b5a1c194c5dde20b13e3dd3372055d8b5e58a18e (diff) |
GPUShader: Expose name for debugging & identifying shaders
Added optional `name` argument to `GPUShader` constructor
(defaults to `pyGPUShader`), and added `name` getter to `GPUShader`.
Ref D12393
Reviewed By: campbellbarton, jbakker
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index f834ee5b234..62b748b7edf 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -54,7 +54,8 @@ GPUShader *GPU_shader_create_from_python(const char *vertcode, const char *fragcode, const char *geomcode, const char *libcode, - const char *defines); + const char *defines, + const char *name); GPUShader *GPU_shader_create_ex(const char *vertcode, const char *fragcode, const char *geomcode, @@ -85,6 +86,8 @@ void GPU_shader_free(GPUShader *shader); void GPU_shader_bind(GPUShader *shader); void GPU_shader_unbind(void); +const char *GPU_shader_get_name(GPUShader *shader); + /* Returns true if transform feedback was successfully enabled. */ bool GPU_shader_transform_feedback_enable(GPUShader *shader, struct GPUVertBuf *vertbuf); void GPU_shader_transform_feedback_disable(GPUShader *shader); |