diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:41:02 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | e12a7076924a2f3904ee10c0d3a4357dc88df467 (patch) | |
tree | 9a22505694acf8270d8517ff9bd235ba2c5b66c2 /source/blender/gpu/GPU_shader.h | |
parent | f813aab787376be0c9649d0480d84f1aa6332371 (diff) |
Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via the py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 38f39639866..031ed04d5f2 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -368,15 +368,6 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, /** * Draw round points with a constant size and an outline. - * Take a single color for all the vertices and a 3D position for each vertex. - * - * \param color: uniform vec4 - * \param size: in float - * \param pos: in vec3 - */ - GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, - /** - * Draw round points with a constant size and an outline. * Take a 3D position and a color for each vertex. * * \param size: in float |