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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:37:42 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commitf813aab787376be0c9649d0480d84f1aa6332371 (patch)
tree741832e569f2407811cb6a90fa134ec34bee3af7 /source/blender/gpu/GPU_shader.h
parentcfb3f5062ddfbe8974d4cafab16b6b6e25f1d9b9 (diff)
Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.
Shader isn't used and isn't accessible via py-api.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 7ea34b257c0..38f39639866 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -370,17 +370,6 @@ typedef enum eGPUBuiltinShader {
* Draw round points with a constant size and an outline.
* Take a single color for all the vertices and a 3D position for each vertex.
*
- * \param size: uniform float
- * \param outlineWidth: uniform float
- * \param color: uniform vec4
- * \param outlineColor: uniform vec4
- * \param pos: in vec3
- */
- GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
- /**
- * Draw round points with a constant size and an outline.
- * Take a single color for all the vertices and a 3D position for each vertex.
- *
* \param color: uniform vec4
* \param size: in float
* \param pos: in vec3