diff options
author | Jeroen Bakker <jbakker> | 2020-03-19 10:06:49 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-19 10:26:48 +0300 |
commit | fd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch) | |
tree | 250137802d4bed0628a7926df724227349320757 /source/blender/gpu/GPU_shader.h | |
parent | fe045b2b77dc6d7f0b552619fe824b496d34db6c (diff) |
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent
changes in the color management pipeline. In order to solve the issue we
will migrate the strereo rendering into the GPUViewport. This will share
some textures and reduce required GPU memory.
Reviewed By: fclem, dfelinto
Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index d5716cd1b31..334e295c636 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -184,6 +184,7 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR, /* basic image drawing */ GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE, + GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE, GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR, /** @@ -207,8 +208,6 @@ typedef enum eGPUBuiltinShader { */ GPU_SHADER_3D_IMAGE_DEPTH, GPU_SHADER_3D_IMAGE_DEPTH_COPY, - /* stereo 3d */ - GPU_SHADER_2D_IMAGE_INTERLACE, /* points */ /** * Draw round points with a hardcoded size. @@ -353,17 +352,6 @@ typedef struct GPUShaderConfigData { /* gpu_shader.c */ extern const GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN]; -/** - * Keep these in sync with: - * - `gpu_shader_image_interlace_frag.glsl` - * - `gpu_shader_image_rect_interlace_frag.glsl` - */ -typedef enum eGPUInterlaceShader { - GPU_SHADER_INTERLACE_ROW = 0, - GPU_SHADER_INTERLACE_COLUMN = 1, - GPU_SHADER_INTERLACE_CHECKER = 2, -} eGPUInterlaceShader; - GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg); GPUShader *GPU_shader_get_builtin_shader(eGPUBuiltinShader shader); |