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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-14 23:18:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-15 00:59:33 +0300 |
commit | deb5416a1a50e153cf2f9e3809755a5e82bd8f85 (patch) | |
tree | 4884568ffb2bac6b78c681569ce18260795d06b3 /source/blender/gpu/GPU_shader.h | |
parent | 67f49f9c03c95eb3a62ece38db0ae8feafd4992e (diff) |
GPU: Vertex Format: ADd function for safe GLSL attrib name
This remove code duplication and use base63 encoding of the hash.
Use mumur hash to have more randomness.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 124f1f1ff8a..f4a94c7759a 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -396,7 +396,9 @@ void GPU_shader_free_builtin_shaders(void); /* Vertex attributes for shaders */ -#define GPU_MAX_ATTR 32 +/* Hardware limit is 16. Position attribute is always needed so we reduce to 15. + * This makes sure the GPUVertexFormat name buffer does not overflow. */ +#define GPU_MAX_ATTR 15 typedef struct GPUVertAttrLayers { struct { |