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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-19 17:52:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-19 17:57:44 +0300
commit248946542dc795c498fb185d4dc082558d95c00f (patch)
tree823877a84f62d453b10cd8586fe088d95202cda7 /source/blender/gpu/GPU_shader.h
parente708f45eabb6e048559cd2a39abb9f0863ed861a (diff)
Fix alpha overlay for sculpt/paint when using core profile
Same fundamental problem as fonts -- there is no longer GL_ALPHA format.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 6783dee7201..7e4524142d3 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -111,6 +111,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_FLAT_COLOR,
GPU_SHADER_2D_SMOOTH_COLOR,
GPU_SHADER_2D_IMAGE_COLOR,
+ GPU_SHADER_2D_IMAGE_ALPHA_COLOR,
GPU_SHADER_2D_CHECKER,
GPU_SHADER_2D_DIAG_STRIPES,
/* for simple 3D drawing */