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authorClément Foucault <foucault.clem@gmail.com>2017-03-01 16:07:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-02 03:08:32 +0300
commit26fc6c71c411e9ba3650a8f5dbb16167a528f984 (patch)
tree5d202037a5832e5531512ec2dbba2cbc477c84f7 /source/blender/gpu/GPU_shader.h
parent3baa18672490a028b5d9af081d78f9cc0d80128e (diff)
Edit Mode overlays: separate multiple shaders for loose edges and verts
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 1e03d9abe25..55fa4749221 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -100,7 +100,9 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_EDGES_FRONT_BACK_PERSP,
GPU_SHADER_EDGES_FRONT_BACK_ORTHO,
GPU_SHADER_EDGES_OVERLAY_SIMPLE,
- GPU_SHADER_EDGES_OVERLAY_EDIT,
+ GPU_SHADER_EDGES_OVERLAY_EDIT_TRI,
+ GPU_SHADER_EDGES_OVERLAY_EDIT_VERT,
+ GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE,
GPU_SHADER_EDGES_OVERLAY,
GPU_SHADER_KEYFRAME_DIAMOND,
GPU_SHADER_SIMPLE_LIGHTING,