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authorBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:44:02 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:47:58 +0300
commit474454be3976f51d59aff327491a5fd2ab48abc2 (patch)
tree895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/gpu/GPU_shader.h
parentc9aef27326d54ed053edb37d27fe5571805139b9 (diff)
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 05949d759a4..7c8ee07eb88 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -146,8 +146,8 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR,
/* lines */
- GPU_SHADER_2D_LINE_DASHED_COLOR,
- GPU_SHADER_3D_LINE_DASHED_COLOR,
+ GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR,
+ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,
/* lamp drawing */
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_3D_GROUNDLINE,