Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-04 22:17:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-04 22:17:31 +0300
commit4bd2429f3519a58ccd1f93200dae42e52c45956e (patch)
tree90370ccbb2029ae2850fcc09bfbb43167a76e2cc /source/blender/gpu/GPU_shader.h
parent9869436b89449a346fac07ca8061221ce8d4ce7e (diff)
Use mesh draw cache for back-buffer selection
Vertex/weight paint now work with core profile, resolves T51380.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index d26218382c8..d6e3585b686 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -119,6 +119,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_UNIFORM_COLOR,
GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
GPU_SHADER_3D_FLAT_COLOR,
+ GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */
GPU_SHADER_3D_SMOOTH_COLOR,
GPU_SHADER_3D_DEPTH_ONLY,
GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR,