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authorClément Foucault <foucault.clem@gmail.com>2017-02-22 14:46:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-22 14:46:27 +0300
commit6dbc6dfc14e749f929be93a5025b255d41c30941 (patch)
treec32c5ef9262809253b81c340696fad5f7d655475 /source/blender/gpu/GPU_shader.h
parente05d3d5d9b0fff6efce57f015129892c29ab067e (diff)
Clay Engine: Prepare for Armature drawing.
- Added runtime display matrices to EditBone and bPoseChannel - Added Object space instance vertex shader and modified the simple lighting shader accordingly
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 2ebbbba2ccf..f77fd3b6dc6 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -139,6 +139,9 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR,
+ /* bone drawing */
+ GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR,
+ GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR,
/* axis name */
GPU_SHADER_3D_SCREENSPACE_AXIS,
/* instance */