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authorClément Foucault <foucault.clem@gmail.com>2018-05-16 13:47:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-16 17:58:32 +0300
commita25856f2a802dae4e2c4c01e9b74d8c8a1769933 (patch)
tree1ae725b9d04c36f4847c5bc08fb55f4a0f7a8aab /source/blender/gpu/GPU_shader.h
parenta3f4c72ec9d431f65bf9f50b7849e22e2f213ad0 (diff)
GPUShader/DRW: Add Transform Feedback support.
This is a usefull feature that can be used to do a lot of precomputation on the GPU instead of the CPU. Implementation is simple and only covers the most usefull case. How to use: - Create shader with transform feedback. - Create a pass with DRW_STATE_TRANS_FEEDBACK. - Create a target Gwn_VertBuf (make sure it's big enough). - Create a shading group with DRW_shgroup_transform_feedback_create(). - Add your draw calls to the shading group. - Render your pass normaly. Current limitation: - Only one output buffer. - Cannot pause/resume tfb rendering to interleave with normal drawcalls. - Cannot get the number of verts drawn.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 2a672873d86..baaa23c2398 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -50,6 +50,13 @@ enum {
GPU_SHADER_FLAGS_NEW_SHADING = (1 << 1),
};
+typedef enum GPUShaderTFBType {
+ GPU_SHADER_TFB_NONE = 0, /* Transform feedback unsupported. */
+ GPU_SHADER_TFB_POINTS = 1,
+ GPU_SHADER_TFB_LINES = 2,
+ GPU_SHADER_TFB_TRIANGLES = 3,
+} GPUShaderTFBType;
+
GPUShader *GPU_shader_create(
const char *vertexcode,
const char *fragcode,
@@ -62,12 +69,19 @@ GPUShader *GPU_shader_create_ex(
const char *geocode,
const char *libcode,
const char *defines,
- const int flags);
+ const int flags,
+ const GPUShaderTFBType tf_type,
+ const char **tf_names,
+ const int tf_count);
void GPU_shader_free(GPUShader *shader);
void GPU_shader_bind(GPUShader *shader);
void GPU_shader_unbind(void);
+/* Returns true if transform feedback was succesfully enabled. */
+bool GPU_shader_transform_feedback_enable(GPUShader *shader, unsigned int vbo_id);
+void GPU_shader_transform_feedback_disable(GPUShader *shader);
+
int GPU_shader_get_program(GPUShader *shader);
void *GPU_shader_get_interface(GPUShader *shader);