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authorianwill <wpgermano@gmail.com>2017-02-24 23:33:09 +0300
committerMike Erwin <significant.bit@gmail.com>2017-02-24 23:33:32 +0300
commitbda0456933e87c2f623a8e4f980bf7cfc6b3982a (patch)
tree87375bc766b4c0866f6b4ad4c96544c74509ff12 /source/blender/gpu/GPU_shader.h
parent1f453a8909527a95fedd597b4fdaab90c18712f9 (diff)
OpenGL: wm_gesture uses new imm mode
D2376 by @ianwill, part of T49043 review by @merwin Box select, circle select, etc. Introducing the dashed-line shader! See D2376 for more info.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 57309c2ebde..36a59102df8 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -136,6 +136,8 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH,
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR,
+ /* lines */
+ GPU_SHADER_2D_LINE_DASHED_COLOR,
/* lamp drawing */
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_3D_GROUNDLINE,