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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-26 16:42:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-26 17:37:59 +0300 |
commit | c490428bd4dff75fb371777d4e95ea270c77ea94 (patch) | |
tree | 9cc348fc846dd551ecf716a5335278ceea5ea60d /source/blender/gpu/GPU_shader.h | |
parent | 5876856f7bdaac74ae5b09afb5a2c81cdb4f873e (diff) |
UI: desaturate toolbar icons that the mouse is not over.
This does not look great with light toolbar buttons as in the default,
so consider this a work in progress.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 2c795b01a5d..59bf92aa672 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -114,6 +114,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_SMOOTH_COLOR_DITHER, GPU_SHADER_2D_IMAGE, GPU_SHADER_2D_IMAGE_COLOR, + GPU_SHADER_2D_IMAGE_DESATURATE_COLOR, GPU_SHADER_2D_IMAGE_ALPHA_COLOR, GPU_SHADER_2D_IMAGE_ALPHA, GPU_SHADER_2D_IMAGE_RECT_COLOR, |