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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-30 14:29:05 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-30 14:29:05 +0300
commitb6d35e1fa74076e5072e53dad63dc712f85a7027 (patch)
tree2932371b73c1119957c4d2d4e8b47e1d3327b4aa /source/blender/gpu/GPU_shader.h
parent4e68f48227e228fbf75736005ceed4cf1cb55215 (diff)
Viewport smoke: add support to render the volume using a color ramp.
This is yet another debug option that allows to render an arbitrary simulation field by using a color ramp to inspect its voxel values. Note that when using this, fire rendering is turned off. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 762329ee077..5b94db6e120 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -89,6 +89,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_SEP_GAUSSIAN_BLUR = 1,
GPU_SHADER_SMOKE = 2,
GPU_SHADER_SMOKE_FIRE = 3,
+ GPU_SHADER_SMOKE_COBA = 4,
} GPUBuiltinShader;
GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);