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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 16:13:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit1459a7048958de229f35a23a1a760c28a06a5f44 (patch)
tree6aa354a8304432704bbc992e7c133fb2623a01f3 /source/blender/gpu/GPU_shader.h
parenta46dc9b234399401eac185284559adf713d75ecf (diff)
GPUShader: Cleanup Unused shaders
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index eea8f78fe48..ea7983f8a2e 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -161,7 +161,6 @@ typedef enum GPUBuiltinShader {
* \param pos: in vec3
*/
GPU_SHADER_3D_UNIFORM_COLOR,
- GPU_SHADER_3D_UNIFORM_COLOR_U32,
GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
/**
* Take a 3D position and color for each vertex without color interpolation.
@@ -170,7 +169,6 @@ typedef enum GPUBuiltinShader {
* \param pos: in vec3
*/
GPU_SHADER_3D_FLAT_COLOR,
- GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */
/**
* Take a 3D position and color for each vertex with perspective correct interpolation.
*