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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-10 00:56:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | 5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (patch) | |
tree | 7530dfbd375a25f11c02143c004fcfb22f63dfb7 /source/blender/gpu/GPU_shader.h | |
parent | 86ec304ffabcb3df6853753f0beb4d316c03adf8 (diff) |
UVEdit: Port batches to batch request
This is in order to allow more spaces to have their batches created at the
same time and sharing the batches.
This is part of the effort fo making the drawing code more optimized. This
commit however should not introduce any difference.
This commit bypass the aspect ratio correction for angle stretch display
but this should be fixed in the next commit.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
0 files changed, 0 insertions, 0 deletions