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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-10 19:59:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | 621a6d4a5de872a94f81d239ff627d24afecc56b (patch) | |
tree | e5b563f388f9a7f635b8255549c33b49d1ce83ff /source/blender/gpu/GPU_shader.h | |
parent | 5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (diff) |
UVEdit: Add back uv angle stretch aspect correction
This is now done in shader so that the batches are shared across ImageUV
areas.
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index ea7983f8a2e..71536523caf 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -349,7 +349,8 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_UV_EDGES, GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_2D_UV_FACES, - GPU_SHADER_2D_UV_FACES_STRETCH, + GPU_SHADER_2D_UV_FACES_STRETCH_AREA, + GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, /* Selection */ GPU_SHADER_3D_FLAT_SELECT_ID, GPU_SHADER_3D_UNIFORM_SELECT_ID, |