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author | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
commit | 651d8bfd98db11eb58018412cc030cfe2705c519 (patch) | |
tree | c1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu/GPU_shader.h | |
parent | a85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff) |
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.
Reviewers: campbellbarton, fclem
Subscribers: jbakker, brecht
Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index cae2392e503..124f1f1ff8a 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -355,11 +355,8 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_2D_UV_FACES, GPU_SHADER_2D_UV_FACES_STRETCH_AREA, GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, - /* Selection */ - GPU_SHADER_3D_FLAT_SELECT_ID, - GPU_SHADER_3D_UNIFORM_SELECT_ID, } eGPUBuiltinShader; -#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_3D_UNIFORM_SELECT_ID + 1) +#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE + 1) /** Support multiple configurations. */ typedef enum eGPUShaderConfig { |