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authormano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
commit651d8bfd98db11eb58018412cc030cfe2705c519 (patch)
treec1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu/GPU_shader.h
parenta85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff)
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index cae2392e503..124f1f1ff8a 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -355,11 +355,8 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_UV_FACES,
GPU_SHADER_2D_UV_FACES_STRETCH_AREA,
GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE,
- /* Selection */
- GPU_SHADER_3D_FLAT_SELECT_ID,
- GPU_SHADER_3D_UNIFORM_SELECT_ID,
} eGPUBuiltinShader;
-#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_3D_UNIFORM_SELECT_ID + 1)
+#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE + 1)
/** Support multiple configurations. */
typedef enum eGPUShaderConfig {