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authorClément Foucault <foucault.clem@gmail.com>2020-06-02 13:29:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-02 17:46:38 +0300
commitb82cb0ad3241ead3faee699847bc3e0065e304cd (patch)
tree9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/gpu/GPU_shader.h
parent38cfcdd51bd26dfb0e181a8023f32d784144490e (diff)
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0e382f2225f..baf3fb99974 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -92,7 +92,6 @@ void *GPU_shader_get_interface(GPUShader *shader);
void GPU_shader_set_srgb_uniform(const struct GPUShaderInterface *interface);
int GPU_shader_get_uniform(GPUShader *shader, const char *name);
-int GPU_shader_get_uniform_ensure(GPUShader *shader, const char *name);
int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin);
int GPU_shader_get_uniform_block(GPUShader *shader, const char *name);
void GPU_shader_uniform_vector(