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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:45:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitc5862e0a06b75767fd863673c54aab54f27d1872 (patch)
tree859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/GPU_shader.h
parent024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff)
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index d7addeb87b4..d174aafacce 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -239,7 +239,8 @@ typedef enum eGPUBuiltinShader {
*/
GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
/**
- * Draw round points with a constant size and an outline. Take a 2D position and a color for each vertex.
+ * Draw round points with a constant size and an outline.
+ * Take a 2D position and a color for each vertex.
*
* \param size: uniform float
* \param outlineWidth: uniform float
@@ -249,7 +250,8 @@ typedef enum eGPUBuiltinShader {
*/
GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA,
/**
- * Draw round points with a constant size and an outline. Take a 2D position and a color for each vertex.
+ * Draw round points with a constant size and an outline.
+ * Take a 2D position and a color for each vertex.
*
* \param size: in float
* \param color: in vec4
@@ -302,7 +304,8 @@ typedef enum eGPUBuiltinShader {
*/
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
/**
- * Draw round points with a constant size and an outline. Take a 3D position and a color for each vertex.
+ * Draw round points with a constant size and an outline.
+ * Take a 3D position and a color for each vertex.
*
* \param size: in float
* \param color: in vec4