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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | c5862e0a06b75767fd863673c54aab54f27d1872 (patch) | |
tree | 859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/GPU_shader.h | |
parent | 024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff) |
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index d7addeb87b4..d174aafacce 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -239,7 +239,8 @@ typedef enum eGPUBuiltinShader { */ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, /** - * Draw round points with a constant size and an outline. Take a 2D position and a color for each vertex. + * Draw round points with a constant size and an outline. + * Take a 2D position and a color for each vertex. * * \param size: uniform float * \param outlineWidth: uniform float @@ -249,7 +250,8 @@ typedef enum eGPUBuiltinShader { */ GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA, /** - * Draw round points with a constant size and an outline. Take a 2D position and a color for each vertex. + * Draw round points with a constant size and an outline. + * Take a 2D position and a color for each vertex. * * \param size: in float * \param color: in vec4 @@ -302,7 +304,8 @@ typedef enum eGPUBuiltinShader { */ GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, /** - * Draw round points with a constant size and an outline. Take a 3D position and a color for each vertex. + * Draw round points with a constant size and an outline. + * Take a 3D position and a color for each vertex. * * \param size: in float * \param color: in vec4 |