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authormano-wii <germano.costa@ig.com.br>2019-06-05 19:06:11 +0300
committermano-wii <germano.costa@ig.com.br>2019-06-05 19:50:58 +0300
commitce66b22c427defa3db498d2d69ee615b3c913c5f (patch)
tree5b0b947f7c0cd22d100af33c23d3ad60eee2133c /source/blender/gpu/GPU_shader.h
parentdd81efa4a343ecbb7a208e06ea854ce673e20504 (diff)
Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created. However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary. This solution is limited only to Intel HD 4000 and windows. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D5019
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0fe5427019a..dca66817666 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -58,6 +58,10 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
const char **tf_names,
const int tf_count,
const char *shader_name);
+GPUShader *GPU_shader_load_from_binary(const char *binary,
+ const int binary_format,
+ const int binary_len,
+ const char *shname);
struct GPU_ShaderCreateFromArray_Params {
const char **vert, **geom, **frag, **defs;
};
@@ -95,6 +99,8 @@ void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
int GPU_shader_get_attribute(GPUShader *shader, const char *name);
+char *GPU_shader_get_binary(GPUShader *shader, int *r_binary_format, int *r_binary_len);
+
/* Builtin/Non-generated shaders */
typedef enum eGPUBuiltinShader {
/* specialized drawing */