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authorClément Foucault <foucault.clem@gmail.com>2019-03-29 00:08:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-29 00:08:54 +0300
commit42dd888b98b598c240f78302b857fa60add08ca5 (patch)
treeec50b6728a79d601025dc8f2e9c715890a04dce2 /source/blender/gpu/GPU_shader_interface.h
parentd027df3add87a1f0a3356d21344a0a160c8ce43d (diff)
Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled
The wrong transformation was used. Add a new matrix specially for this case. This also fix the Node texture coordinate that was suffering the same issue.
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index 34b607bcb5d..ee2091c7cec 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -45,6 +45,7 @@ typedef enum {
GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
+ GPU_UNIFORM_NORMAL_INV, /* mat3 NormalMatrixInverse */
GPU_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */