diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-18 16:09:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-18 16:10:31 +0300 |
commit | 428743a9b06cc09b4eb4dd3e7794d45d13457fb8 (patch) | |
tree | c80387088d4a89de88627f43665c73d805049a65 /source/blender/gpu/GPU_shader_interface.h | |
parent | f882df9e0f9de99c37558ce375ce681c148eac82 (diff) |
Cleanup: style for GPU module
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_interface.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index c80cc1021ec..458a49a366b 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -65,7 +65,7 @@ typedef enum { } GPUUniformBuiltin; typedef struct GPUShaderInput { - struct GPUShaderInput* next; + struct GPUShaderInput *next; uint32_t name_offset; uint name_hash; GPUUniformBuiltin builtin_type; /* only for uniform inputs */ @@ -80,25 +80,25 @@ typedef struct GPUShaderInput { typedef struct GPUShaderInterface { int32_t program; uint32_t name_buffer_offset; - GPUShaderInput* attrib_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; - GPUShaderInput* uniform_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; - GPUShaderInput* ubo_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; - GPUShaderInput* builtin_uniforms[GPU_NUM_UNIFORMS]; - char* name_buffer; - struct GPUBatch** batches; /* references to batches using this interface */ + GPUShaderInput *attrib_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; + GPUShaderInput *uniform_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; + GPUShaderInput *ubo_buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]; + GPUShaderInput *builtin_uniforms[GPU_NUM_UNIFORMS]; + char *name_buffer; + struct GPUBatch **batches; /* references to batches using this interface */ uint batches_len; } GPUShaderInterface; -GPUShaderInterface* GPU_shaderinterface_create(int32_t program_id); -void GPU_shaderinterface_discard(GPUShaderInterface*); +GPUShaderInterface *GPU_shaderinterface_create(int32_t program_id); +void GPU_shaderinterface_discard(GPUShaderInterface *); -const GPUShaderInput* GPU_shaderinterface_uniform(const GPUShaderInterface*, const char* name); -const GPUShaderInput* GPU_shaderinterface_uniform_builtin(const GPUShaderInterface*, GPUUniformBuiltin); -const GPUShaderInput* GPU_shaderinterface_ubo(const GPUShaderInterface*, const char* name); -const GPUShaderInput* GPU_shaderinterface_attr(const GPUShaderInterface*, const char* name); +const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *, const char *name); +const GPUShaderInput *GPU_shaderinterface_uniform_builtin(const GPUShaderInterface *, GPUUniformBuiltin); +const GPUShaderInput *GPU_shaderinterface_ubo(const GPUShaderInterface *, const char *name); +const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *, const char *name); /* keep track of batches using this interface */ -void GPU_shaderinterface_add_batch_ref(GPUShaderInterface*, struct GPUBatch*); -void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface*, struct GPUBatch*); +void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *, struct GPUBatch *); +void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *, struct GPUBatch *); #endif /* __GPU_SHADER_INTERFACE_H__ */ |