diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 17:09:03 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 17:09:10 +0300 |
commit | 8b52619ff82279e1e97785e2352ed9f4782a3741 (patch) | |
tree | b6bbad522e460c5fa7a83d9c7ca0e2780ac0e61f /source/blender/gpu/GPU_shader_interface.h | |
parent | d10bab71602634ff1ca5ed97fbd4ba9f3964cdc5 (diff) |
DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_interface.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index fc7d9e22ea3..441f7290cc5 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -44,9 +44,8 @@ typedef enum { GPU_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */ GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */ - GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */ - GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */ - GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */ + GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */ + GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */ GPU_UNIFORM_COLOR, /* vec4 color */ GPU_UNIFORM_CALLID, /* int callId */ |