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authorJacques Lucke <jacques@blender.org>2020-03-02 17:28:47 +0300
committerJacques Lucke <jacques@blender.org>2020-03-02 17:29:09 +0300
commitf48b46860b57b7caf3d804267952cd43ecec089a (patch)
tree711d700d0d5240d499ef055ff168d65de5472af0 /source/blender/gpu/GPU_shader_interface.h
parent360443a48346dc7c22fc6627849515da490b6e7b (diff)
Cleanup: make remaining gpu headers work in C++
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index e336aa53d24..c636135d75b 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -28,6 +28,10 @@
#include "GPU_common.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
typedef enum {
GPU_UNIFORM_NONE = 0, /* uninitialized/unknown */
@@ -100,4 +104,8 @@ const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *, const
void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *, struct GPUBatch *);
void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *, struct GPUBatch *);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_SHADER_INTERFACE_H__ */