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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-31 02:45:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-17 16:16:43 +0300 |
commit | 3a08153d7a842b7ab1e40a9048730e1a3ddab5f7 (patch) | |
tree | 37e7c902ceb35c5626644ccbbc7e0376e169e56c /source/blender/gpu/GPU_shader_interface.h | |
parent | 41299bce936afb5e7da9c332d1140c5a77d49317 (diff) |
DRW: Refactor to support draw call batching
Reviewers: brecht
Differential Revision: D4997
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_interface.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index ec97e1b085e..e336aa53d24 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -45,13 +45,12 @@ typedef enum { GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */ GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */ - GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */ + GPU_UNIFORM_ORCO, /* vec4 OrcoTexCoFactors[] */ GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */ - GPU_UNIFORM_COLOR, /* vec4 color */ - GPU_UNIFORM_CALLID, /* int callId */ - GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */ - GPU_UNIFORM_OBJECT_COLOR, /* vec4 objectColor */ + GPU_UNIFORM_COLOR, /* vec4 color */ + GPU_UNIFORM_BASE_INSTANCE, /* int baseInstance */ + GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */ GPU_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */ |