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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 20:33:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 21:13:32 +0300 |
commit | 7e380fd46a6f5353eceaec383c40f20bf6c1551f (patch) | |
tree | 5d16028b66ff2886752f5515dd524625a648d48e /source/blender/gpu/GPU_shader_interface.h | |
parent | 24aeb479be2b87d406196240c1a4c20e1688514e (diff) |
GPU: Remove GPU_INVERSE_NORMAL_MATRIX
The end goal for this is to lower the number of needed matrices.
This also cleanup some uneeded transformation.
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_interface.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index 563868311c2..1b10de45cee 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -45,7 +45,6 @@ typedef enum { GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */ GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */ - GPU_UNIFORM_NORMAL_INV, /* mat3 NormalMatrixInverse */ GPU_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */ GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */ GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */ |