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authorClément Foucault <foucault.clem@gmail.com>2019-05-22 17:09:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 17:09:10 +0300
commit8b52619ff82279e1e97785e2352ed9f4782a3741 (patch)
treeb6bbad522e460c5fa7a83d9c7ca0e2780ac0e61f /source/blender/gpu/GPU_shader_interface.h
parentd10bab71602634ff1ca5ed97fbd4ba9f3964cdc5 (diff)
DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes computation when using overscans.
Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index fc7d9e22ea3..441f7290cc5 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -44,9 +44,8 @@ typedef enum {
GPU_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
- GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
- GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
- GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
+ GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
+ GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
GPU_UNIFORM_COLOR, /* vec4 color */
GPU_UNIFORM_CALLID, /* int callId */