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authorJeroen Bakker <jeroen@blender.org>2022-01-18 15:13:23 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-18 15:17:04 +0300
commit08d008a5085bf57ba43c7aa76d51ea60b732a11a (patch)
tree0e2f86d5f9ab3b4ee74c14deccbde76c249aef49 /source/blender/gpu/GPU_shader_shared.h
parent2486346f6f0418d90b714119466921ac1da477e4 (diff)
GPU: Create Info for GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR.
This patch converts GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR shader to use the GPUShaderCreateInfo pattern. It can be used as a reference when converting other shaders. In this special case the flat uniform vector cannot be used anymore as it doesn't fit as push constants. To solve this a uniform buffer is used.
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
-rw-r--r--source/blender/gpu/GPU_shader_shared.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_shared.h b/source/blender/gpu/GPU_shader_shared.h
index 4d277921773..f400e151487 100644
--- a/source/blender/gpu/GPU_shader_shared.h
+++ b/source/blender/gpu/GPU_shader_shared.h
@@ -80,3 +80,10 @@ struct SimpleLightingData {
float _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
+
+#define MAX_CALLS 16
+
+struct MultiRectCallData {
+ float4 calls_data[MAX_CALLS * 3];
+};
+BLI_STATIC_ASSERT_ALIGN(struct MultiRectCallData, 16)