diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 20:06:12 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 20:10:59 +0300 |
commit | 489b484b7b66a2c7be09291ff0b0793367ec06b9 (patch) | |
tree | 3edbc8784f3e6578820e3f3c041cd49e51a4437a /source/blender/gpu/GPU_shader_shared.h | |
parent | b42adab3a2b89eb02c5829a389eab9b2921f13b7 (diff) |
Cleanup: GPUShaderShared: Complete vector support
Move some declaration from `GPU_shader_shared.h` to the main
common file and add missing vector declarations.
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_shared.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_shader_shared.h b/source/blender/gpu/GPU_shader_shared.h index 334b974acd8..eeca7ee6caa 100644 --- a/source/blender/gpu/GPU_shader_shared.h +++ b/source/blender/gpu/GPU_shader_shared.h @@ -25,13 +25,6 @@ # include "intern/gpu_shader_shared_utils.h" #endif -#ifdef __cplusplus -using blender::float2; -using blender::float3; -using blender::float4; -using blender::float4x4; -#endif - struct NodeLinkData { float4 colors[3]; /* bezierPts Is actually a float2, but due to std140 each element needs to be aligned to 16 |