diff options
author | Jeroen Bakker <jbakker> | 2022-01-17 16:32:03 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:32:28 +0300 |
commit | 8fb2ff458ba579dba08bfdf57d043ad158b5db07 (patch) | |
tree | e6324c08c69de3e8ed34c1f85d0b2982fa1d38ed /source/blender/gpu/GPU_shader_shared.h | |
parent | 08822801acf648d23791fa308ec8c1c26f86963e (diff) |
GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be.
A shader create info provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.
- Clear source input (only one file). Cleans up the GPU api since we can create a
shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.
This also includes a new global dependency system.
GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...).
This patch already migrated several builtin shaders. Other shaders should be migrated
one at a time, and could be done inside master.
There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional
directive for linting shaders to increase turn around time.
What is remaining:
- pyGPU API {T94975}
- Migration of other shaders. This could be a community effort.
Reviewed By: jbakker
Maniphest Tasks: T94975
Differential Revision: https://developer.blender.org/D13360
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
-rw-r--r-- | source/blender/gpu/GPU_shader_shared.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_shared.h b/source/blender/gpu/GPU_shader_shared.h new file mode 100644 index 00000000000..4d277921773 --- /dev/null +++ b/source/blender/gpu/GPU_shader_shared.h @@ -0,0 +1,82 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2022 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#ifndef USE_GPU_SHADER_CREATE_INFO +# include "intern/gpu_shader_shared_utils.h" +#endif + +#ifdef __cplusplus +using blender::float2; +using blender::float3; +using blender::float4; +using blender::float4x4; +#endif + +struct NodeLinkData { + float4 colors[3]; + float2 bezierPts[4]; + bool1 doArrow; + bool1 doMuted; + float dim_factor; + float thickness; + float dash_factor; + float dash_alpha; + float expandSize; + float arrowSize; +}; +BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16) + +struct NodeLinkInstanceData { + float4 colors[6]; + float expandSize; + float arrowSize; + float2 _pad; +}; +BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16) + +struct GPencilStrokeData { + float2 viewport; + float pixsize; + float objscale; + float pixfactor; + int xraymode; + int caps_start; + int caps_end; + bool1 keep_size; + bool1 fill_stroke; + float2 _pad; +}; +BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16) + +struct GPUClipPlanes { + float4x4 ModelMatrix; + float4 world[6]; +}; +BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16) + +struct SimpleLightingData { + float4 color; + float3 light; + float _pad; +}; +BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16) |