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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/GPU_shader_shared.h
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
-rw-r--r--source/blender/gpu/GPU_shader_shared.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_shared.h b/source/blender/gpu/GPU_shader_shared.h
new file mode 100644
index 00000000000..4d277921773
--- /dev/null
+++ b/source/blender/gpu/GPU_shader_shared.h
@@ -0,0 +1,82 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#ifndef USE_GPU_SHADER_CREATE_INFO
+# include "intern/gpu_shader_shared_utils.h"
+#endif
+
+#ifdef __cplusplus
+using blender::float2;
+using blender::float3;
+using blender::float4;
+using blender::float4x4;
+#endif
+
+struct NodeLinkData {
+ float4 colors[3];
+ float2 bezierPts[4];
+ bool1 doArrow;
+ bool1 doMuted;
+ float dim_factor;
+ float thickness;
+ float dash_factor;
+ float dash_alpha;
+ float expandSize;
+ float arrowSize;
+};
+BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
+
+struct NodeLinkInstanceData {
+ float4 colors[6];
+ float expandSize;
+ float arrowSize;
+ float2 _pad;
+};
+BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
+
+struct GPencilStrokeData {
+ float2 viewport;
+ float pixsize;
+ float objscale;
+ float pixfactor;
+ int xraymode;
+ int caps_start;
+ int caps_end;
+ bool1 keep_size;
+ bool1 fill_stroke;
+ float2 _pad;
+};
+BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
+
+struct GPUClipPlanes {
+ float4x4 ModelMatrix;
+ float4 world[6];
+};
+BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
+
+struct SimpleLightingData {
+ float4 color;
+ float3 light;
+ float _pad;
+};
+BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)