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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
commitedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch)
treeb8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/GPU_shader_shared.h
parent8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff)
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
-rw-r--r--source/blender/gpu/GPU_shader_shared.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/source/blender/gpu/GPU_shader_shared.h b/source/blender/gpu/GPU_shader_shared.h
deleted file mode 100644
index 4d277921773..00000000000
--- a/source/blender/gpu/GPU_shader_shared.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2022 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- */
-
-#ifndef USE_GPU_SHADER_CREATE_INFO
-# include "intern/gpu_shader_shared_utils.h"
-#endif
-
-#ifdef __cplusplus
-using blender::float2;
-using blender::float3;
-using blender::float4;
-using blender::float4x4;
-#endif
-
-struct NodeLinkData {
- float4 colors[3];
- float2 bezierPts[4];
- bool1 doArrow;
- bool1 doMuted;
- float dim_factor;
- float thickness;
- float dash_factor;
- float dash_alpha;
- float expandSize;
- float arrowSize;
-};
-BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
-
-struct NodeLinkInstanceData {
- float4 colors[6];
- float expandSize;
- float arrowSize;
- float2 _pad;
-};
-BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
-
-struct GPencilStrokeData {
- float2 viewport;
- float pixsize;
- float objscale;
- float pixfactor;
- int xraymode;
- int caps_start;
- int caps_end;
- bool1 keep_size;
- bool1 fill_stroke;
- float2 _pad;
-};
-BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
-
-struct GPUClipPlanes {
- float4x4 ModelMatrix;
- float4 world[6];
-};
-BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
-
-struct SimpleLightingData {
- float4 color;
- float3 light;
- float _pad;
-};
-BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)