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authorClément Foucault <foucault.clem@gmail.com>2022-03-19 23:59:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-20 00:05:34 +0300
commiteccb0b222e3465baa71430223c5ee2f0206a7b02 (patch)
tree1b8888acea69d78466a2a727aac93b3fb1ea2e8f /source/blender/gpu/GPU_shader_shared.h
parent36b02c3815af8f76aa9d7ce017fd00b66e8b1965 (diff)
GPencil: Port main object shader to ShaderCreateInfo
This is quite a huge cleanup. Making use of the `common_gpencil_lib.glsl` to share more codes and use more consistent codestyle. The gpencil engine specifics are now out of the `gpencil_vertex()` function making it easier to add more features. There should be no regression as all workarounds are kept as is.
Diffstat (limited to 'source/blender/gpu/GPU_shader_shared.h')
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