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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
commit9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch)
tree926c0f82915fe1417e3f679f5e64fe4f32350841 /source/blender/gpu/GPU_simple_shader.h
parentf57398568a326dcbc69900d2c21b96abca14429b (diff)
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
Diffstat (limited to 'source/blender/gpu/GPU_simple_shader.h')
-rw-r--r--source/blender/gpu/GPU_simple_shader.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_simple_shader.h b/source/blender/gpu/GPU_simple_shader.h
new file mode 100644
index 00000000000..c8fb1f09b04
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+++ b/source/blender/gpu/GPU_simple_shader.h
@@ -0,0 +1,89 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_simple_shader.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_SIMPLE_SHADER_H__
+#define __GPU_SIMPLE_SHADER_H__
+
+#include "BLI_utildefines.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Fixed Function Shader */
+
+typedef enum GPUSimpleShaderOption {
+ GPU_SHADER_OVERRIDE_DIFFUSE = (1<<0), /* replace diffuse with glcolor */
+ GPU_SHADER_LIGHTING = (1<<1), /* use lighting */
+ GPU_SHADER_TWO_SIDED = (1<<2), /* flip normals towards viewer */
+ GPU_SHADER_TEXTURE_2D = (1<<3), /* use 2D texture to replace diffuse color */
+
+ GPU_SHADER_SOLID_LIGHTING = (1<<4), /* use faster lighting (set automatically) */
+ GPU_SHADER_OPTIONS_NUM = 5,
+ GPU_SHADER_OPTION_COMBINATIONS = (1<<GPU_SHADER_OPTIONS_NUM)
+} GPUSimpleShaderOption;
+
+void GPU_simple_shaders_init(void);
+void GPU_simple_shaders_exit(void);
+
+void GPU_simple_shader_bind(int options);
+void GPU_simple_shader_unbind(void);
+
+void GPU_simple_shader_colors(const float diffuse[3], const float specular[3],
+ int shininess, float alpha);
+
+bool GPU_simple_shader_need_normals(void);
+
+/* Fixed Function Lighting */
+
+typedef struct GPULightData {
+ float position[4];
+ float diffuse[4];
+ float specular[4];
+
+ float constant_attenuation;
+ float linear_attenuation;
+ float quadratic_attenuation;
+
+ float spot_direction[3];
+ float spot_cutoff;
+ float spot_exponent;
+} GPULightData;
+
+void GPU_simple_shader_light_set(int light_num, GPULightData *light);
+void GPU_simple_shader_light_set_viewer(bool local);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+