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authorRay Molenkamp <github@lazydodo.com>2018-06-27 00:17:31 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-27 00:17:31 +0300
commit6f2c9ea3e13248d146816910369983c5265bc968 (patch)
tree32b779874f8116663534ab8a6602f8f139bd6360 /source/blender/gpu/GPU_state.h
parenta61480c27103fbf449fd14ea8061b65c29f19eae (diff)
bf_gpu: Add GPU_state module.
This has wrappers for the most common gl* functions in the codebase, and is in preparation for D3502 Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3501
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
new file mode 100644
index 00000000000..ee0216422b1
--- /dev/null
+++ b/source/blender/gpu/GPU_state.h
@@ -0,0 +1,61 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Ray Molenkamp
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_state.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_STATE_H__
+#define __GPU_STATE_H__
+
+ /* These map directly to the GL_ blend functions, to minimize API add as needed*/
+typedef enum GPUBlendFunction {
+ GPU_ONE,
+ GPU_SRC_ALPHA,
+ GPU_ONE_MINUS_SRC_ALPHA,
+ GPU_DST_COLOR,
+ GPU_ZERO,
+} GPUBlendFunction;
+
+/* These map directly to the GL_ filter functions, to minimize API add as needed*/
+typedef enum GPUFilterFunction {
+ GPU_NEAREST,
+ GPU_LINEAR
+} GPUFilterFunction;
+
+void GPU_blend(bool enable);
+void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor);
+void GPU_blend_set_func_separate(GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
+void GPU_depth_test(bool enable);
+bool GPU_depth_test_enabled(void);
+void GPU_line_smooth(bool enable);
+void GPU_line_stipple(bool enable);
+void GPU_line_width(float width);
+void GPU_point_size(float size);
+void GPU_polygon_smooth(bool enable);
+void GPU_scissor(int x, int y, int width, int height);
+void GPU_scissor_getf(float coords[4]);
+void GPU_scissor_geti(int coords[4]);
+void GPU_viewport_size_getf(float coords[4]);
+void GPU_viewport_size_geti(int coords[4]);
+
+#endif /* __GPU_STATE_H__ */