diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/GPU_state.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index 23682815e4c..48c700adaed 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -23,24 +23,25 @@ /* These map directly to the GL_ blend functions, to minimize API add as needed*/ typedef enum eGPUBlendFunction { - GPU_ONE, - GPU_SRC_ALPHA, - GPU_ONE_MINUS_SRC_ALPHA, - GPU_DST_COLOR, - GPU_ZERO, + GPU_ONE, + GPU_SRC_ALPHA, + GPU_ONE_MINUS_SRC_ALPHA, + GPU_DST_COLOR, + GPU_ZERO, } eGPUBlendFunction; /* These map directly to the GL_ filter functions, to minimize API add as needed*/ typedef enum eGPUFilterFunction { - GPU_NEAREST, - GPU_LINEAR, + GPU_NEAREST, + GPU_LINEAR, } eGPUFilterFunction; void GPU_blend(bool enable); void GPU_blend_set_func(eGPUBlendFunction sfactor, eGPUBlendFunction dfactor); -void GPU_blend_set_func_separate( - eGPUBlendFunction src_rgb, eGPUBlendFunction dst_rgb, - eGPUBlendFunction src_alpha, eGPUBlendFunction dst_alpha); +void GPU_blend_set_func_separate(eGPUBlendFunction src_rgb, + eGPUBlendFunction dst_rgb, + eGPUBlendFunction src_alpha, + eGPUBlendFunction dst_alpha); void GPU_depth_range(float near, float far); void GPU_depth_test(bool enable); bool GPU_depth_test_enabled(void); @@ -57,4 +58,4 @@ void GPU_viewport_size_get_i(int coords[4]); void GPU_flush(void); void GPU_finish(void); -#endif /* __GPU_STATE_H__ */ +#endif /* __GPU_STATE_H__ */ |