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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 07:10:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 16:29:54 +0300
commit136bdb561b4ce05788e7b654c7e734cc35664b91 (patch)
tree7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/gpu/GPU_state.h
parenta442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff)
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics. This touches the rendering code of EEVEE as it should fix a mis-usage of the GL barrier. The barrier changed type and location, removing an unused barrier.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 5e872001267..aa32c6c75ba 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -35,6 +35,14 @@ typedef enum eGPUWriteMask {
ENUM_OPERATORS(eGPUWriteMask)
+typedef enum eGPUBarrier {
+ GPU_BARRIER_NONE = 0,
+ GPU_BARRIER_SHADER_IMAGE_ACCESS = (1 << 0),
+ GPU_BARRIER_TEXTURE_FETCH = (1 << 1),
+} eGPUBarrier;
+
+ENUM_OPERATORS(eGPUBarrier)
+
/**
* Defines the fixed pipeline blending equation.
* SRC is the output color from the shader.
@@ -152,6 +160,8 @@ eGPUStencilTest GPU_stencil_test_get(void);
void GPU_flush(void);
void GPU_finish(void);
+void GPU_memory_barrier(eGPUBarrier barrier);
+
#ifdef __cplusplus
}
#endif