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authorClément Foucault <foucault.clem@gmail.com>2020-08-18 22:23:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:11 +0300
commit33fde699e2854fc3b40b8b39be3c67284e39cf7a (patch)
tree7a9711d4069325e4b9f2740c805ce0ff3486f5d7 /source/blender/gpu/GPU_state.h
parente5796233c7039967b033452afc5d5a10e6cb5b3f (diff)
Cleanup: GPUState: Remove GPU_state_init()
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 14617eeb614..8bc5c2b8397 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -104,12 +104,6 @@ typedef enum eGPUProvokingVertex {
extern "C" {
#endif
-/* Initialize
- * - sets the default Blender opengl state, if in doubt, check
- * the contents of this function
- * - this is called when starting Blender, for opengl rendering. */
-void GPU_state_init(void);
-
void GPU_blend(eGPUBlend blend);
void GPU_face_culling(eGPUFaceCullTest culling);
void GPU_front_facing(bool invert);