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authorClément Foucault <foucault.clem@gmail.com>2020-07-18 00:00:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit4c28b1c74ec2a96055fcc393920f3967666dd735 (patch)
treeb85643f0b470eb092c0c3706cb10f56dddc2cade /source/blender/gpu/GPU_state.h
parent59975b0adf42cfbc51a90c02caaed49085abafa2 (diff)
Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left from legacy code.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 0f0a8a5dd6e..8d50330ac93 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -86,6 +86,7 @@ void GPU_depth_mask(bool depth);
bool GPU_depth_mask_get(void);
void GPU_stencil_mask(uint stencil);
void GPU_unpack_row_length_set(uint len);
+void GPU_clip_distances(int enabled_len);
void GPU_flush(void);
void GPU_finish(void);