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authorClément Foucault <foucault.clem@gmail.com>2020-05-15 15:29:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-18 16:27:29 +0300
commit6ede93bab3ba2dd1a68204eb55697bc1739a32bc (patch)
tree59ec3ad41deb757ee28442b13e4ae27be969e5af /source/blender/gpu/GPU_state.h
parent18dd289e1a52c497f70d2638572834978a0c69e2 (diff)
Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is enabled by default). Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA framebuffers.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 9ce91d31d69..4daf3f8dba5 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -40,6 +40,12 @@ typedef enum eGPUFilterFunction {
GPU_LINEAR,
} eGPUFilterFunction;
+/* Initialize
+ * - sets the default Blender opengl state, if in doubt, check
+ * the contents of this function
+ * - this is called when starting Blender, for opengl rendering. */
+void GPU_state_init(void);
+
void GPU_blend(bool enable);
void GPU_blend_set_func(eGPUBlendFunction sfactor, eGPUBlendFunction dfactor);
void GPU_blend_set_func_separate(eGPUBlendFunction src_rgb,