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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 18:29:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 18:29:37 +0300
commitbf3f4da9472516be12dcc69740fa69b6d72f1274 (patch)
tree8e8eaaee61d0570026c46eeeb8ea882146b04ca7 /source/blender/gpu/GPU_state.h
parent6bc0a8424e9b794accf70534ed55478337f0e3e3 (diff)
GPU: Fix wrong state before python callbacks
This was caused by a missing state apply. We force the GPUState to be set after the callbacks to avoid desync between our state tracker and the real gl state. This fixes some issues but a better general fix for all BGL would be better. This fix T80297 2.91 texture alpha is not transparent
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index aa32c6c75ba..a857736acd5 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -159,6 +159,8 @@ eGPUStencilTest GPU_stencil_test_get(void);
void GPU_flush(void);
void GPU_finish(void);
+void GPU_apply_state(void);
+void GPU_force_state(void);
void GPU_memory_barrier(eGPUBarrier barrier);