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authorJacques Lucke <jacques@blender.org>2020-03-02 17:28:47 +0300
committerJacques Lucke <jacques@blender.org>2020-03-02 17:29:09 +0300
commitf48b46860b57b7caf3d804267952cd43ecec089a (patch)
tree711d700d0d5240d499ef055ff168d65de5472af0 /source/blender/gpu/GPU_state.h
parent360443a48346dc7c22fc6627849515da490b6e7b (diff)
Cleanup: make remaining gpu headers work in C++
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index efea02eb5a4..894ef22e963 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -21,6 +21,10 @@
#ifndef __GPU_STATE_H__
#define __GPU_STATE_H__
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* These map directly to the GL_ blend functions, to minimize API add as needed*/
typedef enum eGPUBlendFunction {
GPU_ONE,
@@ -61,4 +65,8 @@ void GPU_finish(void);
void GPU_logic_op_invert_set(bool enable);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_STATE_H__ */