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authorClément Foucault <foucault.clem@gmail.com>2020-07-29 19:13:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-30 00:06:37 +0300
commit5f6fb5bb41ed0057f0e2f0ccded717fbf04e55e2 (patch)
tree94ce813b25b5bf766136e694f893517e93432bf7 /source/blender/gpu/GPU_state.h
parent7e8d4937307e0be3ab4587c58c49f16211466987 (diff)
Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 8d50330ac93..a71b44507ba 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -87,6 +87,7 @@ bool GPU_depth_mask_get(void);
void GPU_stencil_mask(uint stencil);
void GPU_unpack_row_length_set(uint len);
void GPU_clip_distances(int enabled_len);
+bool GPU_mipmap_enabled(void);
void GPU_flush(void);
void GPU_finish(void);