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authorJeroen Bakker <jeroen@blender.org>2020-11-03 12:55:18 +0300
committerJeroen Bakker <jeroen@blender.org>2020-11-04 16:08:03 +0300
commit7a7f2949406764a17cfcb77345dbec7989c13e37 (patch)
tree3dbe26e5ccc9e02c9bda64476a0387c7a6ed5ffa /source/blender/gpu/GPU_state.h
parent27648ed53788bf03cb803dd4d7c7397dce1c4cac (diff)
Fix T81775: Object Disappears During Texture Painting
Issue was that the `tris_per_mat` are not created when the first batch is drawn during select operator and then is not created when needed by the workbench pass since they are not tracked by mesh_buffer_cache_create_requested. This change will create the `tris_per_mat` just in case they are needed later. Solution by Clément Foucault Differential Revision: https://developer.blender.org/D9430
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
0 files changed, 0 insertions, 0 deletions