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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-17 19:51:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 04:43:52 +0300 |
commit | 35f1b3e43b37006486b94675466cf4260087e269 (patch) | |
tree | 948195fd46b9e2165081e1ecf792ae63b1ab2319 /source/blender/gpu/GPU_state.h | |
parent | faeaf5325554e37981424ded5add7bf2df484c55 (diff) |
Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state
Also go back to default value of 0 after usage.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index bdff3e66217..36a82e31521 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -69,6 +69,7 @@ void GPU_color_mask(bool r, bool g, bool b, bool a); void GPU_depth_mask(bool depth); bool GPU_depth_mask_get(void); void GPU_stencil_mask(uint stencil); +void GPU_unpack_row_length_set(uint len); void GPU_flush(void); void GPU_finish(void); |