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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-17 21:13:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 04:43:52 +0300 |
commit | 264b1e1e15ff3a6971166c8b93b3f0a06a60cc83 (patch) | |
tree | d60488bb6aaecf5759d1688b33c6e1dcf5525ea6 /source/blender/gpu/GPU_state.h | |
parent | 5993c53a6d36f4dc12910281be83021e45f76ac4 (diff) |
Cleanup: GPU: Encapsulate glFrontFace
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index 0a97016e06d..c9f745a680d 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -59,6 +59,7 @@ void GPU_blend_set_func_separate(eGPUBlendFunction src_rgb, eGPUBlendFunction src_alpha, eGPUBlendFunction dst_alpha); void GPU_face_culling(eGPUFaceCull culling); +void GPU_front_facing(bool invert); void GPU_depth_range(float near, float far); void GPU_depth_test(bool enable); bool GPU_depth_test_enabled(void); |